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      • āļ›āļĢāļ°āđ€āļ āļ—āļ‚āļ­āļ‡ Object
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  • āļ›āļĢāļ°āđ€āļ āļ—āļ‚āļ­āļ‡ Object
  • Object collide
  • Object overlap
  • Layer
  • HitBox
  • āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡ Animation āļˆāļēāļ Sprite sheet
  • āđāļŦāļĨāđˆāļ‡āļ­āđ‰āļēāļ‡āļ­āļīāļ‡ ðŸ“‘

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  1. GAME DEVELOPMENT

Object

#HelloGameDev #HelloErmine #HelloWorld2021

āļ›āļĢāļ°āđ€āļ āļ—āļ‚āļ­āļ‡ Object

āļ›āļĢāļ°āđ€āļ āļ—āļ‚āļ­āļ‡ Object

Object collide

Collider

Object overlap

Overlap

Layer

Layer

HitBox

HitBox

āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡ Animation āļˆāļēāļ Sprite sheet

āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡ Animation āļˆāļēāļ Sprite sheet

āđāļŦāļĨāđˆāļ‡āļ­āđ‰āļēāļ‡āļ­āļīāļ‡ ðŸ“‘

Phaser CE Examplesphaser.io

Previousāļ āļēāļžāļĢāļ§āļĄāļ‚āļ­āļ‡ 3 Main methodsNextāļ›āļĢāļ°āđ€āļ āļ—āļ‚āļ­āļ‡ Object

Last updated 4 years ago

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