# Object

### ประเภทของ Object

{% content-ref url="object/object-type" %}
[object-type](https://sithelloworld2021.gitbook.io/helloermine/game-development/object/object-type)
{% endcontent-ref %}

### Object collide

{% content-ref url="object/object-collide-1/object-collider" %}
[object-collider](https://sithelloworld2021.gitbook.io/helloermine/game-development/object/object-collide-1/object-collider)
{% endcontent-ref %}

### Object overlap

{% content-ref url="object/object-collide-1/object-overlap" %}
[object-overlap](https://sithelloworld2021.gitbook.io/helloermine/game-development/object/object-collide-1/object-overlap)
{% endcontent-ref %}

### Layer

{% content-ref url="object/layer" %}
[layer](https://sithelloworld2021.gitbook.io/helloermine/game-development/object/layer)
{% endcontent-ref %}

### HitBox

{% content-ref url="object/hitbox" %}
[hitbox](https://sithelloworld2021.gitbook.io/helloermine/game-development/object/hitbox)
{% endcontent-ref %}

### การสร้าง Animation จาก Sprite sheet

{% content-ref url="object/animation-sprite-sheet" %}
[animation-sprite-sheet](https://sithelloworld2021.gitbook.io/helloermine/game-development/object/animation-sprite-sheet)
{% endcontent-ref %}

## แหล่งอ้างอิง 📑

{% embed url="<https://phaser.io/examples/v2/category/animation>" %}
